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The
Children's Machine Chapters One and Two
Back
Preface: vii-xii
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The most important
skill determining a person’s life pattern has already become the ability
to learn new skills, to take in new concepts, to assess new situations,
to deal with the unexpected.
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What is true for
individuals is even more true for nations. The competitive strength of a
nation in the modern world is directly proportional to its learning
capacity; that is a combination of the learning capacities of the
individuals and the institutions of the society.
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Major Focus: How
does the relationship between children and computers effect learning?
Chapter One. Yearners and Schoolers
Pages1-21
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Little fundamental change in the way
school functions. I found it interesting that Papert chose to capitalize
school in this sentence. School as institution.
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Page 3: Schoolers=Traditionalist
Yerners= Radical change elements. Large numbers of teachers manage to
create within the walls of their own classrooms oases of learning
profoundly at odds with the educational philosophy at hand.
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Page 4: Video games;
Empowering children to test out ideas about working within prefixed
rules and structures…have proved capable of teaching students about the
possibilities and drawback of a newly presented system in ways many
adults would envy. (Ah hah!
Safe trial and error!)
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Page 9: Would a
Knowledge Machine into the School Environment compromise the primacy on
which we view reading and writing?
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Reading and writing were developed for
communication and record keeping. Would it be possible to add to the
dimension of digitally recorded speech and interaction where by the
whole kinesthetic realm is explored digitally as well as perhaps
returning to the primacy and skill of verbal oratory and story telling.
Would it be a combination of moving forwards and backwards at the same
time?
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Page 10: Paulo
Frente enjoins us not to dissociate “reading the word” from “reading the
world”. Becoming literate means thinking differently than one did
previously, seeing the world differently, and this subjects that there
are many kinds of literacy.
Chapter Two: Personal Thinking
Pages 22-34
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Page
33 It was Piaget who coined the oft-quote line that play is child’s
work. But no one in the environment was looking at the other half of
this pity aphorism: the idea that work (at least serious intellectual
work) might be adults play. We thought of children as “little
scientists” but we did not think about the complement of viewing
scientists as “big children”
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Piaget
said to understand is to invent.
Papert
on Piaget. Times 100 Most Important People of the
Century.
htttp://www.time.com/time
/time100/scientist/profile/piaget.html
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Piaget began to suspect that behind their
cute and seemingly illogical utterances were thought processes that had
their own kind of order and their own special logic. Einstein called it
a discovery "so simple that only a genius could have thought of it."
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Piaget was launched on a path that would
lead to his doctorate in zoology and a lifelong conviction that the way
to understand anything is to understand how it evolves.
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"Children have real understanding only of
that which they invent themselves, and each time that we try to teach
them something too quickly, we keep them from reinventing it
themselves."
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Piaget never thought of himself as a
child psychologist. His real interest was epistemology — the theory of
knowledge — which, like physics, was considered a branch of philosophy
until Piaget came along and made it a science.
The History of Mr. Papert
by
Martin Boyle originally appeared in The Logo Exchange
http://www.stager.org/
omaet2004/papertbio.html
Images of the
Learning Society
(Chapter 8) Papert, Seymour. (1981) Mindstorms:
Children, Computers and Powerful Ideas. NY:
Basic Books.
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The vision I have
presented is of a particular computer culture, a mathematic one, that
is, one that helps us not only to learn but to learn about learning. I
have shown how this culture can humanize learning by permitting more
personal, less alienating relationships with knowledge Will this
context be school? In this book we have considered how mathematics might
be learned in settings that resemble the Brazilian samba school, in
settings that are real, socially cohesive, and where experts and novices
are all learning. The samba school, although not "exportable" to an
alien culture, represents a set of attributes a learning environment
should and could have. Learning is not separate from reality. The samba
school has a purpose, and learning is integrated in the school for this
purpose. Novice is not separated from expert, and the experts are also
learning.
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Ultimately the
difference has to do with how the two entities are related to the
surrounding culture. The samba school has rich connections with a
popular culture. The knowledge being learned there is continuous with
that culture.
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Powerful new social
forms must have their roots in the culture, not be the creatures of
bureaucrats. Thus we are brought back to seeing the necessity for the
educator to be an anthropologist. Educational innovators must be aware
that in order to be successful they must be sensitive to what is
happening in the surrounding culture and use dynamic cultural trends as
a medium to carry their educational interventions.
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There are problems
with the image of samba schools as the locus of education. I am sure
that a computational samba school will catch on somewhere. But the first
one will almost certainly happen in a community of a particular kind,
probably one with a high density of middle-income engineers. This will
allow the computer samba school to put down "cultural roots," but it
will, of course, also leave its mark on the culture of the samba school.
For people interested in education in general, it will be important to
trace the life histories of these efforts: How will they affect the
intellectual development of their school-age participants? Will we see
reversals of Piagetian stages? Will they develop pressures to withdraw
from traditional schools? How will local schools try to adapt to the new
pressure on them? But as an educational utopian I want something else. I
want to know what kind of computer culture can grow in communities where
there is not already a rich technophilic soil. I want to know and I want
to help make it happen.
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Let me say once
more, the potential obstacle is not economic and it is not that
computers are not going to be objects in people's everyday lives. They
eventually will. They are already entering most workplaces and will
eventually go into most homes just as TV sets now do, and in many cases
initially for the same reasons. The obstacle to the growth of popular
computer cultures is cultural, for example, the mismatch between the
computer culture embedded in the machines of today and the cultures of
the homes they will go into. And if the problem is cultural the remedy
must be cultural.
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The research
challenge is clear. We need to advance the art of meshing computers with
cultures so that they can serve to unite, hopefully without
homogenizing, the fragmented subcultures that coexist
counterproductively in contemporary society. For example, the gulf must
be bridged between the technical-scientific and humanistic cultures. And
I think that the key to constructing this bridge will be learning how to
recast powerful ideas in computational form, ideas that are as important
to the poet as to the engineer. In my vision the computer acts as a
transitional object to mediate relationships that are ultimately between
person and person.
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" Today we hear a
lot of talk about how "computers are coming" and a lot of talk about how
they will change education. Most of the talk falls into two categories,
one apparently "revolutionary" and the other "reformist.". My own
philosophy is revolutionary rather than reformist in its concept of
change. But the revolution I envision is of ideas, not of technology. It
consists of new understandings of specific subject domains and in new
understandings of the process of learning itself. It consists of a new
and much more ambitious setting of the sights of educational aspiration.
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In my vision,
technology has two roles. One is heuristic: The computer presence has
catalyzed the emergence of ideas. The other is instrumental: The
computer will carry ideas into a new age.
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